Custom tools for MAX users who've hit the ceiling.
We’ve been using 3ds Max since version 1 — longer than most of its current users have been in the industry. That history means we know exactly what breaks, why it breaks, and how to stop it from breaking again. MAXScript and Python tools built for your specific production problems, not generic plugins that almost do what you need.
Who we work with
- Visualization studios hitting the same manual steps on every project
- Architects with 3ds Max pipelines that haven’t kept pace with project size
- Studios with legacy scene libraries causing crashes or compatibility problems
- Anyone maintaining a large 3D asset collection without a proper management system
Complex MAX files accumulate problems over time — corrupt objects, broken material references, geometry that renders differently than it looks in viewport, scenes that crash only on deadline. We specialize in diagnosing and resolving these issues in files other people give up on.
- Trace and fix crashes in complex, RAM-intensive scenes
- Resolve viewport vs. render discrepancies (materials, geometry, shadows)
- Clean up geometry causing render errors or instability
- Relink and consolidate missing or broken external assets
- Convert legacy scenes to current MAX and V-Ray standards
Example: A studio came to us with a 4GB airport terminal file that crashed consistently during final render. The scene had accumulated three years of changes from multiple artists. We identified a chain of corrupt proxy objects causing memory overflow, cleaned the scene without losing any geometry or materials, and delivered a stable file in 48 hours.
Batch Processing
Process hundreds of files without clicking a thing — render submission, camera switching, output naming, V-Ray preset switching, all automated via MAXScript or Python.
Scene Cleanup Scripts
Fix common geometry problems automatically: remove duplicates, purge unused assets, standardize naming conventions across an entire folder of files.
Asset Management Tools
Track, relink, and consolidate external assets across complex scenes. Prevent the missing-texture problem before it hits production. Batch replace and export materials.
Custom UI Panels
Rollout panels and toolbars putting your most-used operations one click away — built for how your team actually works, not for a generic MAX user.
Material Processing
Batch replace, update, or export materials across a project series. Particularly useful for large BIM imports where standardization matters.
Python Integration
Connect 3ds Max to external systems — file servers, project management tools, render farm APIs, and AI services — via Python scripts that run from within MAX.
From problem to working tool
Scripts are built against your actual files and workflow, tested in your environment, and documented so your team can use and maintain them. We can teach you to extend them, or we can handle maintenance on a retainer. Pricing is by scope — simple scene-cleanup scripts start at €500, complex multi-tool automation systems are quoted on the brief.