Custom Tools for MAX Users
3ds Max Tools & Scripting
Service
3ds Max Tools & Scripting
Custom tools for MAX users who've hit the ceiling.
MAXScript and Python tools for batch processing, scene cleanup, render management, and workflow automation. We've been using 3ds Max since version 1 — we know what breaks and why.
Tools we build
Batch Render Scripts
Submit and manage large render jobs without manual intervention. Camera switching, output naming, V-Ray preset switching — automated.
Scene Cleanup Utilities
Remove duplicates, fix missing materials, purge unused assets, standardize naming conventions. Run on a single scene or a folder of files.
Asset Management
Track, relink, and consolidate external assets across complex scenes. Prevent the "missing texture" problem in production.
Material Processing
Batch replace, update, or export materials. Useful when working with large BIM imports or standardizing across a project series.
Custom UI Panels
Rollout panels and toolbars that put your most-used operations one click away. Built for how you actually work, not for generic use.
Python Integration
Connect 3ds Max to external systems via Python — file servers, databases, project management tools, and AI services.
Why us
László has been writing MAXScript since it existed. He's run a production studio on 3ds Max for 30 years — which means he's encountered every workflow problem this software can produce, and usually built a solution for it.
We build tools that solve your specific problem, not generic plugins that almost do what you need. And because we use these tools ourselves in production, they get maintained when 3ds Max updates break things.