Service

Custom Rendering

Services Custom Rendering

When your files won't render, we fix that.

Pricing By scope. Hourly for diagnostics. Render farm by node-hour. Quote within hours for urgent jobs.
What you need to start Your MAX, Blender, or VRscene file · Render settings and output spec · Timeline and priority level

Most render farms take your files and process them as-is. We take your files, prepare them properly, then render them — which means faster frames, fewer errors, and lower cost. Fifteen years of V-Ray expertise means we catch the problems before they become failed overnight renders.

What we support

  • 3ds Max + V-Ray — all recent versions, including legacy scene conversion
  • V-Ray Standalone — VRscene submission, distributed rendering
  • Blender — Cycles and EEVEE
  • Rush priority — same-day turnaround for urgent deadline jobs

Who We Help

Built for Studios That Outgrow Their Hardware

This service exists for architects, small visualization studios, and freelancers who produce great work but hit hardware limits — particularly on animations, where a local machine would take weeks. We’re not a nameless automated farm. You get a real conversation about your scene before we start.

  • Need animation output but don’t have the compute for it
  • Have deadline-critical projects where hardware failure isn’t an option
  • Working with scenes that exhaust RAM on shared farm infrastructure
  • Want someone to talk to when the render isn’t looking right
  • Need legacy 3ds Max scenes converted to current V-Ray standards

How We Work

Scene First, Render Second

How a render job works

01
Brief
Timeline, specs, priority
02
Scene Check
Diagnose before we commit
03
Prep
Optimize for farm submission
04
Test Render
Frame sample for approval
05
Full Render
All frames, monitored
06
Delivery
Frames + compositing pass

We look at your scene before submitting. Heavy geometry, missing textures, wrong GI settings, oversized texture maps — all of these turn a 6-hour render job into a 36-hour one. We find them first and fix them with you.

Common issues we resolve before rendering:

  • V-Ray artifacts, GI flickering, and exposure problems
  • Render-time crashes caused by memory overflows in complex geometry
  • Missing UVs and texture reference problems
  • Light cache issues specific to camera path animations
  • Proxy geometry failures that only appear at render time

Why Work With Us

Expert Hands, Not Just Hardware

Own hardware

10–20 dedicated nodes — no shared queue, no competing for resources when your deadline matters. Rush priority available for same-day turnaround.

V-Ray expertise

15+ years with V-Ray in production. We understand the renderer, not just the interface — which means we can diagnose and fix problems faster than anyone just reading documentation.

Scene preparation included

We don't just press go. Scene prep — optimization, troubleshooting, test frames — is part of the service, not an extra. Prepared scenes render faster and cost less overall.

Complex files welcome

Airport terminals, multi-building masterplans, scenes that crash on other machines — we have the RAM and the know-how to handle them. We specialize in files everyone else returns.

Typical turnaround for a prepared scene: still images within 24 hours, animation sequences quoted on frame count and complexity. Rush priority is available for genuine deadline situations — we keep capacity for it.